ThinkinginJava,ThirdEdition
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2024-01-31 16:48:00
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文档简介:
Preface
Introduction
1: Introduction to Objects
2: Everything is an Object
3: Controlling Program Flow
4: Initialization & Cleanup
5: Hiding the Implementation
6: Reusing Classes
7: Polymorphism
8: Interfaces & Inner Classes
9: Error Handling with Exceptions
10: Detecting Types
11: Collections of Objects
12: The Java I/O System
13: Concurrency
14: Creating Windows & Applets
15: Discovering Problems
16: Analysis and Design
A: Passing & Returning Objects
B: Java Programming Guidelines
C: Supplements
D: Resources
Index
Preface
I suggested to my brother Todd, who is making the leap from hardware into
programming, that the next big revolution will be in genetic engineering.
We’ll have microbes designed to make food, fuel, and plastic; they’ll clean
up pollution and in general allow us to master the manipulation of the
physical world for a fraction of what it costs now. I claimed that it would
make the computer revolution look small in comparison.
Then I realized I was making a mistake common to science fiction writers:
getting lost in the technology (which is of course easy to do in science
fiction). An experienced writer knows that the story......
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